Activity or Purpose Description
1. Modular Programming A. English-like statements to document the outline of a program
B. Translating design into statements that are usable by the computer
C. Statements that determine execution paths of a program
D. Identifying desired outputs based on provided input
E. Describes the relationships between a program’s modules
F. Creating a detailed description of a program using charts or ordinary language
G. User actions that determine the flow of program execution
H. Process of identifying major tasks that a system must accomplish
I. Running a program using various sets of inputs to determine if the program is running properly
J. Diagram that uses special symbols to pictorially display program flow of execution
K. Program interface that allows the user to make choices with a mouse, icons, and dialog boxes
2. Pseudocode
3. Problem Analysis
4. Program Design
5. Program Coding
6. Control Structures
7. Graphical User Interface
8. Event-Driven Programming
9. Program Testing
10. Hierarchy Charts
11. Flowcharts
Software Development Activities and Purposes?
The answers to all of these questions are in the reading. For example, the answer to number 2, pseudocode, can be found on page 33 of Chapter 2 (it210_week1_reading1.pdf). You should really attempt to do your own homework and EARN your grade sometime, rather than having others solve your problems for you. It's amazing how gratifying it can feel. I would hate to have to dock your grade due to plagiarism.
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